Notichess

Our roadmap,
our vision.

27 October 2025Shipped

Development starts

The first lines of Notichess. One player, one frustration, and the idea of a system where every game is part of a continuity.

Step 01Version 0.0.1
15 December 2025Shipped

Automatic analysis

First version of the system that reads a game back on its own and surfaces the moments where it turns.

Step 02Version 0.1.0
9 February 2026Shipped

The game database, on your machine

Millions of games compressed onto your disk, with a viewer and advanced filters. All of it runs offline.

Step 03Version 0.1.4
16 March 2026Shipped

The opening explorer

Built from the reference database and compressed locally too. You walk back up any line without waiting on a server.

Step 04Version 0.1.5
28 April 2026Shipped

The community chat

First version of the sharing space: games, positions and analyses travel between players without an export step.

Step 05Version 0.2.0
1 May 2026Shipped

First partnership: the Tresses tournament

Notichess leaves the lab and joins a real tournament. A weekend on site returns more feedback than a month of coding.

Step 06
1 July 2026Shipped

A full interface rebuild

Every view in the app rebuilt from scratch, this time starting from how the first testers actually used it.

Step 07Version 0.3.0
15 July 2026Shipped

FIDE player databases

The official files folded into the database: ratings, history and games finally line up around a real player.

Step 08Version 0.3.1
28 July 2026Shipped

Past 100 active users

A hundred players now use Notichess actively. Our thanks to them: their feedback shapes most of the steps on this timeline.

Step 09
31 July 2026Shipped

Our own reference database

More than 13 million quality games, mostly master games played over the board. Behind it: continuous collection and a systematic clean-up before every release.

Step 10Version 0.3.2
12 August 2026Shipped

First feedback from a grandmaster

GM Paul Velten tries the software, calls it excellent and decides to adopt it for his own training and for that of his students.

Step 11
1 September 2026Today

Detailed player statistics

A full reading of your game, not just of your last one: what is improving, what is stalling, what keeps coming back.

Step 12Version 0.4.0
October 2026Planned

Repertoires built from your real games

Your opening repertoire builds itself from the games you actually play, instead of a document to maintain.

Step 13
November 2026Planned

Spaced repetition learning

What you have worked on comes back just as it was about to fade, rather than at random.

Step 14
December 2026Planned

Public release

Notichess leaves beta. The foundation is there: analysis, database, repertoire, training. Everything after this ships as updates.

Step 15
February 2027Planned

The mobile app and the cloud

Your space follows you from desktop to phone. Syncing happens on its own, with nothing to export or re-import.

Step 16
April 2027Planned

Scoresheets captured by photo

You photograph your scoresheet and it lands in the app as PGN. No more entering a game move by move after a round.

Step 17
June 2027Exploring

Training built on your weaknesses

Exercises come out of your real mistakes, and they shift as those mistakes disappear.

Step 18
September 2027Exploring

Coach and student tracking

A space where a coach sees their students' work, assigns, corrects and follows progress without trading files.

Step 19
November 2027Exploring

AI-assisted opponent preparation

Your opponent's style is replicated, their strengths, weaknesses and openings broken down. You arrive prepared, not by chance.

Step 20
The limits we set

What we will not do.

A roadmap also says what it rules out.

No advertising.

Your analysis screen will not be sold to anyone. The software is paid for by the people who use it, and that is all.

No reselling your games.

Your games, your annotations and your weaknesses stay yours. They do not go off to feed a dataset.

No bullshit.

Real tools to analyze and improve. Nothing that is there to pad out a feature list.

An idea for what comes next?

The roadmap moves with player feedback. Write to us, we read everything.

Suggest an idea